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Tag Archives: COVID-19

Forget the calendar invite. Just jump into a conversation. That’s the idea powering a fresh batch of social startups poised to take advantage of our cleared schedules amidst quarantine. But they could also change the way we work and socialize long after COVID-19 by bringing the free-flowing, ad-hoc communication of parties and open office plans online. While “Live” has become synonymous with performative streaming, these new apps instead spread the limelight across several users as well as the task, game, or discussion at hand.

The most buzzy of these startups is Clubhouse, an audio-based social network where people can spontaneously jump into voice chat rooms together. You see the unlabeled rooms of all the people you follow, and you can join to talk or just listen along, milling around to find what interests you. High-energy rooms attract crowds while slower ones see participants slip out to join other chat circles.

Clubhouse blew up this weekend on VC Twitter as people scrambled for exclusive invites, humblebragged about their membership, or made fun of everyone’s FOMO. For now, there’s no public app or access. The name Clubhouse perfectly captures how people long to be part of the in-crowd.

Clubhouse was built by Paul Davison, who previously founded serendipitous offline people-meeting location app Highlight and reveal-your-whole-camera-roll app Shorts before his team was acquired by Pinterest in 2016. This year he debuted his Alpha Exploration Co startup studio and launched Talkshow for instantly broadcasting radio-style call-in shows. Spontaneity is the thread that ties Davison’s work together, whether its for making new friends, sharing your life, transmitting your thoughts, or having a discussion.

It’s very early days for Clubhouse. It doesn’t even have a website. Don’t confuse it with the similarly named Clubhouse.io. There’s no telling exactly what it will be like if or when it officially launches, and Davison and his co-founder Rohan Seth declined to comment. But the positive reception shows a desire for a more immediate, multi-media approach to discussion that updates what Twitter did with text.

Sheltered From Surprise

What quarantine has revealed is that when you separate everyone, spontaneity is a big thing you miss. In your office, that could be having a random watercooler chat with a co-worker or commenting aloud about something funny you found on the internet. At a party, it could be wandering up to chat with group of people because you know one of them or overhear something interesting. That’s lacking while we’re stuck home since we’ve stigmatized randomly phoning a friend, differing to asynchronous text despite its lack of urgency.

Clubhouse founder Paul Davison. Image Credit: JD Lasica

Scheduled Zoom calls, utilitarian Slack threads, and endless email chains don’t capture the thrill of surprise or the joy of conversation that giddily revs up as people riff off each other’s ideas. But smart app developers are also realizing that spontaneity doesn’t mean constantly interrupting people’s life or workflow. They give people the power to decide when they are or aren’t available or signal that they’re not to be disturbed so they’re only thrust into social connection when they want it.

Houseparty chart ranks via AppAnnie

Houseparty embodies this spontaneity. It’s become the breakout hit of quarantine by letting people on a whim join group video chat rooms with friends the second they open the app. It saw 50 million downloads in a month, up 70X over its pre-COVID levels in some places. It’s become the #1 social app in 82 countries including the US, and #1 overall in 16 countries.

Originally built for gaming, Discord lets communities spontaneously connect through persistent video, voice, and chat rooms. It’s seen a 50% increase in US daily voice users with spikes in shelter-in-place early adopter states like California, New York, New Jersey, and Washington. Bunch, for video chat overlayed on mobile gaming, is also climbing the charts and going mainstream with its user base shifting to become majority female as they talk for 1.5 million minutes per day. Both apps make it easy to join up with pals and pick something to play together.

The Impromptu Office

Enterprise video chat tools are adapting to spontaneity as an alternative to heavy-handed, pre-meditated Zoom calls. There’s been a backlash as people realize they don’t get anything done by scheduling back-to-back video chats all day.

  • Loom lets you quickly record and send a video clip to co-workers that they can watch at their leisure, with back-and-forth conversation sped up because videos are uploaded as they’re shot.
  • Around overlays small circular video windows atop your screen so you can instantly communicate with colleagues while most of your desktop stays focused on your actual work.
  • Screen exists as a tiny widget that can launch a collaborative screenshare where everyone gets a cursor to control the shared window so they can improvisationally code, design, write, and annotate.

Screen

  • Pragli is an avatar-based virtual office where you can see if someone’s in a calendar meeting, away, or in flow listening to music so you know when to instantly open a voice or video chat channel together without having to purposefully find a time everyone’s free. But instead of following you home like Slack, Pragli lets you sign in and out of the virtual office to start and end your day.

Raising Our Voice

While visual communication has been the breakout feature of our mobile phones by allowing us to show where we are, shelter-in-place means we don’t have much to show. That’s expanded the opportunity for tools that take a less-is-more approach to spontaneous communication. Whether for remote partying or rapid problem solving, new apps beyond Clubhouse are incorporating voice rather than just video. Voice offers a way to rapidly exchange information and feel present together without dominating our workspace or attention, or forcing people into an uncomfortable spotlight.

High Fidelity is Second Life co-founder Philip Rosedale’s $72 million-funded current startup. After recently pivoting away from building a virtual reality co-working tool, High Fidelity has begun testing a voice and headphones-based online event platform and gathering place. The early beta lets users move their dot around a map and hear the voice of anyone close to them with spatial audio so voices get louder as you get closer to someone, and shift between your ears as you move past them. You can spontaneously approach and depart little clusters of dots to explore different conversations within earshot.

An unofficial mockup of High Fidelity’s early tests. Image Credits: DigitalGlobe (opens in a new window) / Getty Images

High Fidelity is currently using a satellite photo of Burning Man as its test map. It allows DJs to set up in different corners, and listeners to stroll between them or walk off with a friend to chat, similar to the real offline event. Since Burning Man was cancelled this year, High Fidelity could potentially be a candidate for holding the scheduled virtual version the organizers have promised.

Houseparty’s former CEO Ben Rubin and Skype GM of engineering Brian Meek are building a spontaneous teamwork tool called Slashtalk. While Rubin left, Houseparty sold to Fortnite-maker Epic in mid-2019, but the gaming giant largely neglected the app until its recent quarantine-driven success.

His new startup’s site explains that “/talk is an anti-meeting tool for fast, decentralized conversations. We believe most meetings can be eliminated if the right people are connected at the right time to discuss the right topics, for just as long as necessary.” It lets people quickly jump into a voice or video chat to get something sorted without delaying until a calendared collab session.

Slashtalk co-founder Ben Rubin at TechCrunch Disrupt NY 2015

Whether for work or play, these spontaneous apps can conjure times from our more unstructured youth. Whether sifting through the cafeteria or school yard, seeing who else is at the mall, walking through halls of open doors in college dorms, or hanging at the student union or campus square, the pre-adult years offer many opportunities for impromptu social interation.

As we age and move into our separate homes, we literally erect walls that limit our ability to perceive the social cues that signal that someone’s available for unprompted communication. That’s spawned apps like Down To Lunch and Snapchat acquisition Zenly, and Facebook’s upcoming Messenger status feature designed to break through those barriers and make it feel less desperate to ask someone to hang out offline.

Under quarantine, media is actually social

But while socializing or collaborating IRL requires transportation logistics and usually a plan, the new social apps discussed here bring us together instantly, thereby eliminating the need to schedule togetherness ahead of time. Gone too are the geographic limits restraining you to connect only with those within a reasonable commute. Digitally, you can pick from your whole network. And quarantines have further opened our options by emptying parts of our calendars.

Absent those frictions, what shines through is our intention. We can connect with who we want and accomplish what we want. Spontaneous apps open the channel so our impulsive human nature can shine through.

For more of this author Josh Constine’s product analysis, subscribe to his newsletter Moving Product

Read more: https://techcrunch.com/2020/04/18/clubhouse-app-chat-rooms/

Musicians have been quickly turning to Twitch to support themselves during the COVID-19 pandemic, as they’re no longer able to make money from live gigs and touring. Now Twitch is staffing up to turn this ad hoc use of Twitch into more of a formal product. The company today announced it hired Spotify’s Tracy Chan as its new head of Product and Engineering for Music.

Chan worked at Spotify for four years as director of Product Management. In this role, he was primarily focused on leading product strategy and development for Creator platforms and developing analytics tools for artists and labels, including Spotify for Artists and Spotify Analytics.

He joined Spotify in April 2016 after the streaming music company bought his photo aggregation startup, CrowdAlbum, in order to add to its growing set of marketing tools aimed at artists. Before CrowdAlbum, Chan worked at YouTube as a product manager, where he launched YouTubes’s Creator Platform and what’s now called YouTube Creator Studio.

Now at Twitch, Chan joins a growing music team headed by Twitch’s head of music, Mike Olson. Going forward, Chan will focus on evolving the Twitch experience specifically for live music and helping artists and fans better connect in real time, Twitch said in an announcement.

This is not Twitch’s first ex-Spotify’s to join Twitch with a focus on music. Earlier this year, Athena Koumis, formerly of XITE and Spotify, joined as the Music Partnerships Manager, the company notes.

Though many artists now performing on Twitch may already have followings on mainstream social platforms — like Facebook, Instagram and YouTube — some have found it’s easier to make money on Twitch, reports have said. In addition, Twitch has made several efforts amid the pandemic to help onboard more musicians to its platform. For example, Twitch and SoundCloud recently announced a partnership that allows SoundCloud creators to start earning money from Twitch streams by fast-tracking their Affiliate status.

Twitch also partnered with Bandsintown on a similar effort focused on quickly giving artists access to the Twitch Affiliate program.

Once live on Twitch, the artists can generate revenue through subscriptions, direct donations, by cheering with Bits (an online tipping feature), by running ads on their channel and by linking to music and merchandise stores. They also can directly connect with fans via Twitch chat. Some have even taken advantage of Twitch features like raids, which redirect viewers to another live channel, and another that lets a channel broadcast another’s stream when they’re not live. Though designed with the gamer audience in mind, these have also proved useful for musicians looking to collaborate with others in order to grow their Twitch followings.

Though Twitch today is still best known for game streaming, it has been steadily expanding its live music footprint. Since the coronavirus breakout, Twitch has featured live musical performances from artists including John Legend, Diplo, Willie Nelson, Paul Simon, Lady Antebellum and dozens of others. Some of these were a part of Twitch’s 12-hour charity stream, Twitch Stream Aid, which benefited the COVID-19 Solidarity Response Fund for WHO powered by the United Nations Foundation.

In a statement, Chan spoke of the opportunity ahead at Twitch.

“I have spent my career building Creator tools and I believe there is a massive opportunity to help artists connect with their fans through virtual performances and live streaming, which is what led me to Twitch,” said Chan. “Across the board, and especially at this moment in time, we are seeing disruption in the music industry as artists are having to find new ways to both make money and interact with fans. As Twitch looks to expand its offerings for music creators and within the music industry as a whole, I am confident that together with the team, we will be able to build the necessary tools to support artists now and as they continue to explore their new virtual stage,” he said.

Olson, meanwhile, added that Chan’s hire comes at time when Twitch is heavily investing in building more product and monetization tools for music creators.

“Tracy is joining our team at a critical moment as we continue to see growing interest from both new and established musical talent joining Twitch,” said Olson. “His experience in developing video and music Creator tools will be invaluable to our team as we pursue new ways to support artists and connect them to their fans around the world.”

Read more: https://techcrunch.com/2020/04/20/twitch-snags-spotifys-tracy-chan-as-its-new-head-of-product-engineering-for-music/

The flood of status symbol content into Instagram Stories has run dry. No one is going out and doing anything cool right now, and if they are, they should be shamed for it. Beyond sharing video chat happy hour screenshots and quarantine dinner concoctions, our piece-by-piece biographies have ground to a halt. Oddly, what remains feels more social than social networks have in a long time.

A house-arrest Houseparty, via StoicLeys

With no source material, we’re doing it live. Coronavirus has absolved our desire to share the recent past. The drab days stuck inside blur into each other. The near future is so uncertain that there’s little impetus to make plans. Why schedule an event or get excited for a trip just to get your heartbroken if shelter-in-place orders are extended? We’re left firmly fixed in the present.

What is social media when there’s nothing to brag about? Many of us are discovering it’s a lot more fun. We had turned social media into a sport but spent the whole time staring at the scoreboard rather than embracing the joy of play.

But thankfully, there are no Like counts on Zoom .

Nothing permanent remains. That’s freed us from the external validation that too often rules our decision making. It’s stopped being about how this looks and started being about how this feels. Does it put me at peace, make me laugh, or abate the loneliness? Then do it. There’s no more FOMO because there’s nothing to miss by staying home to read, take a bath, or play board games. You do you.

Being social animals, what feels most natural is to connect. Not asynchronously through feeds of what we just did. But by coexisting concurrently. Professional enterprise technology for agenda-driven video calls has been subverted for meandering, motive-less togetherness. We’re doing what many of us spent our childhoods doing in basements and parking lots: just hanging out.

It’s time to Houseparty

For evidence, just look at group video chat app Houseparty, where teens aimlessly chill with everyone’s face on screen at once. In Italy, which has tragically been on lock down since COVID-19’s rapid spread in the country, Houseparty wasn’t even in the top 1500 apps a month ago. Today it’s the #1 social app, and the #2 app overall second only to Zoom which is topping the charts in tons of countries.

Houseparty topped all the charts on Monday, when Sensor Tower tells TechCrunch the app’s download rate was 323X higher than its average in February. As of yesterday it was #1 in Portugal (up 371X) and Spain (up 592X), as well as Peru, Argentina, Chile, Austria, Belgium, and the U.K. I despite being absent from the chart a week earlier. Apptopia tells me Houseparty saw 25 downloads in Spain on March 1st and 40,000 yesterday.

Houseparty rockets to #1 in many countries

A year ago Houseparty was nearly dead, languishing at #245 on the US charts before being acquired by Fortnite-maker Epic in June. Our sudden need for unmediated connection has brought Houseparty roaring back to life, even if Epic has neglected to update it since July.

“Houseparty was designed to connect people in the most human way possible when they are physically apart” the startup’s co-founder Ben Rubin tells me. “This is a time of isolation and uncertainty for us all. I’m grateful that we created a product that gives a sense of human connection to millions people during this critical moment.”

Around the world, apps for direct connection are spiking. Google Hangouts rules in Sweden. Discord for chat while gaming is #1 in France. Slack clone Microsoft Teams is king in the Netherlands. After binging through Netflix, all that’s left to entertain us is each other.

Undivided By Geography

If we’re all stuck at home, it doesn’t matter where that home is. We’ve been released from the confines of which friends are within a 20 minute drive or hour-long train. Just like students are saying they all go to Zoom University since every school’s classes moved online, we all now live in Zoom Town. All commutes have been reduced to how long it takes to generate an invite URL.

Nestled in San Francisco, even pals across the Bay in Berkeley felt far away before. But this week I had hour-long video calls with my favorite people who typically feel out of reach in Chicago and New York. I spent time with babies I hadn’t met in person. And I kept in closer touch with my parents on the other coast, which is more vital and urgent than ever before.

Playing board game Codenames over Zoom with friends in New York and North Carolina

Typically, our time is occupied by acquaintances of circumstance. The co-workers who share our office. The friends who happen to live in the neighborhood. But now we’re each building a virtual family completely of our choosing. The calculus has shifted from who is convenient or who invites us to the most exciting place, to who makes us feel most human.

Even celebrities are getting into it. Rather than pristine portraits and flashy music videos, they’re appearing raw, with crappy lighting, on Facebook and Instagram Live. John Legend played piano for 100,000 people while his wife Chrissy Teigen sat on screen in a towel looking salty like she’s heard “All Of Me” far too many times. That’s more authentic than anything you’ll get on TV.

And without the traditional norms of who we are and aren’t supposed to call, there’s an opportunity to contact those we cared about in a different moment of our lives. The old college roommate, the high school buddy, the mentor who gave you you’re shot. If we have the emotional capacity in these trying times, there’s good to be done. Who do you know who’s single, lives alone, or resides in a city without a dense support network?

Reforging those connections not only surfaces prized memories we may have forgotten, but could help keep someone sane. For those who relied on work and play for social interaction, shelter-in-place is essentially solitary confinement. There’s a looming mental health crisis if we don’t check in on the isolated.

The crisis language of memes

It can be hard to muster the energy to seize these connections, though. We’re all drenched in angst about the health impacts of the virus and financial impacts of the response. I certainly spent a few mornings sleeping in just to make the days feel shorter. When all small talk leads to rehashing our fears, sometimes you don’t have anything to say.

Luckily we don’t have to say anything to communicate. We can share memes instead.

My father-in-law sent me this. That’s when you know memes have become the universal language

The internet’s response to COVID-19 has been an international outpour of gallow’s humor. From group chats to Instagram joke accounts to Reddit threads to Facebook groups like quarter-million member “Zoom Memes For Quaranteens”, we’re joining up to weather the crisis.

A nervous laugh is better than no laugh at all. Memes allow us to convert our creeping dread and stir craziness into something borderline productive. We can assume an anonymous voice, resharing what some unspecified other made without the vulnerability of self-attribution. We can dive into the creation of memes ourselves, killing time under house arrest in hopes of generating smiles for our generation. And with the feeds and Stories emptied, consuming memes offers a new medium of solidarity. We’re all in this hellscape together so we may as well make fun of it.

The web’s mental immune system has kicked into gear amidst the outbreak. Rather than wallowing in captivity, we’ve developed digital antibodies that are evolving to fight the solitude. We’re spicing up video chats with board games like Codenames. One-off livestreams have turned into wholly online music festivals to bring the sounds of New Orleans or Berlin to the world. Trolls and pranksters are finding ways to get their lulz too, Zoombombing webinars. And after a half-decade of techlash, our industry’s leaders are launching peer-to-peer social safety nets and ways to help small businesses survive until we can be patrons in person again.

Rather than scrounging for experiences to share, we’re inventing them from scratch with the only thing we’re left with us in quarantine: ourselves. When the infection waves pass, I hope this swell of creativity and in-the-moment togetherness stays strong. The best part of the internet isn’t showing off, it’s showing up.

Read more: https://techcrunch.com/2020/03/21/showing-up-not-showing-off/

Encore, the U.K. marketplace that lets you find and book a musician or band online for your event, is launching a new online product to help musicians find an additional revenue stream during the coronavirus pandemic, and bring a little joy to all of us.

Dubbed musical messages, the new offering lets you pay one of Encore’s musicians to create and send a personalised musical message to loved ones, or anyone you cannot be with in-person, whilst also supporting the U.K.’s national health service (NHS). That’s because, for every message commissioned, Encore is making a donation of £2.50 to the NHS.

At launch, videos cost from £15 and customers have the opportunity to support musicians further by adding a tip once they receive the video. Encore co-founder James McAulay tells me during the MVP tests carried out over the last week, some customers have tipped up to £50 per video, in a spirit of wanting to keep musicians in work.

“Coronavirus has caused thousands of events to be cancelled or postponed around the U.K., [and] musicians all over the U.K. are now stuck at home unable to earn money from performing,” McAulay explains. “In March alone, the Encore team had to process almost 500 gig cancellations, so we began brainstorming ways to help these musicians make money from home”.

He said the most obvious route to income for a musician right now is asking for donations on livestreams, “but we heard from our musicians that they’ve seen mixed results from this approach”. That’s likely because the internet is now awash with live streaming, and supply is perhaps outpacing demand.

“We wanted to go beyond this and develop a compelling product that didn’t rely on asking for donations,” says McAulay. “We also wanted to find a way to spread messages of love and hope throughout one of the darkest periods any of us have lived through, which led us to the idea of personalised music messages”.

In testing, Encore has already had almost 100 videos requested and filmed since last week, generating nearly £1,000 for a handful of musicians and donating hundreds of pounds to the NHS. But (hopefully) it’s just the start.

“The reactions from both the senders and recipients have been extremely heartwarming and musicians are having fun with it!” adds the Encore co-founder. “This is also reflected in the success of the tipping mechanism, with people sometimes tipping more than the original video amount”.

Meanwhile, examples of musical messages sent so far include birthday messages when people can’t celebrate in person, wedding anniversaries, messages to people in hospital or isolation, or something as simple as “We love you and miss you” requests.

“We’ve worked with 10 musicians over the last week to build the beta, and we’re about to release to all 20,000 musicians this week,” says McAulay.

Read more: https://techcrunch.com/2020/04/02/encores-musical-messages/

Most of the world — despite the canaries in the coal mine — was unprepared to cope with the coronavirus outbreak that’s now besieging us. Now, work is starting to get underway both to help manage what is going on now and better prepare us in the future. In the latest development, the UK government today announced that it will issue £20 million ($24.5 million) in grants of up to £50,000 each to startups and other businesses that are developing tools to improve resilience for critical industries — in other words, those that need to keep moving when something cataclysmic like a pandemic hits.

You can start your application here. Unlike a lot of other government efforts, this one is aimed at a quick start: you need to be ready to kick of your project using the grant no later than June 2020, but earlier is okay, too.

Awarded through Innovate UK, which part of UK Research and Innovation (itself a division of the Department of Business, Energy and Industrial Strategy), the grants will be available to businesses of any size as long as they are UK-registered, and aim to cover a wide swathe of industries that form the core fabric of how society and the economy can continue to operate.

“The Covid-19 situation is not just a health emergency, but also one that effects the economy and society. With that in mind, Innovate UK has launched this rapid response competition today seeking smart ideas from innovators,” said Dr Ian Campbell Executive Chair, Innovate UK, in a statement. “These could be proposals to help the distribution of goods, educate children remotely, keep families digitally connected and even new ideas to stream music and entertainment. The UK needs a great national effort and Innovate UK is helping by unleashing the power of innovation for people and businesses in need.”

These include not just what are typically considered “critical” industries like healthcare and food production and distribution, but also those that are less tangible but equally important in keeping society running smoothly, like entertainment and wellbeing services:

  • community support services
  • couriers and delivery (rural and/or city based)
  • education and culture
  • entertainment (live entertainment, music, etc.)
  • financial services
  • food manufacture and processing
  • healthcare
  • hospitality
  • personal protection equipment
  • remote working
  • retail
  • social care
  • sport and recreation
  • transport
  • wellbeing

The idea is to introduce new technologies and processes that will support existing businesses and organizations, not use the funding to build new startups from scratch. Those getting the funding could already be businesses in these categories, or building tools to help companies that fall under these themes.

The grants were announced at a time where we are seeing a huge surge of companies step up to the challenge of helping communities and countries cope with COVID-19. That’s included not only those that already made medical supplies increase production, but a number of other businesses step in and try to help where they can, or recalibrate what they normally do to make their factories or other assets more useful. (For example, in the UK, Rolls Royce, Airbus and the Formula 1 team are all working on ventilators and other hospital equipment, a model of industry retooling that has been seen in many other countries, too.)

That trend is what helped to inspire this newest wave of non-equity grants.

“The response of researchers and businesses to the coronavirus outbreak have been remarkable,” said Science Minister Amanda Solloway in a statement. “This new investment will support the development of technologies that can help industries, communities and individuals adapt to new ways of working when situations like this, and other incidents, arise.”

The remit here is intentionally open-ended but will likely be shaped by some of the shortcomings and cracks that have been appearing in recent weeks while systems get severely stress-tested.

So, unsurprisingly, the sample innovations that UK Innovate cites appear to directly relate to that. They include things like technology to help respond to spikes in online consumer demand — every grocery service in the online and physical world has been overwhelmed by customer traffic, leading to sites crashing, people leaving stores disappointed at what they cannot find, and general panic. Or services for families to connect with and remotely monitor vulnerable relatives: while Zoom and the rest have seen huge surges in traffic, there are still too many people on the other side of the digital divide who cannot access or use these. And better education tools: again, there are thousands of edtech companies in the world, but in the UK at least, I wouldn’t say that the educational authorities had done even a small degree of disaster planning, leaving individual schools to scramble and figure out ways to keep teaching remotely that works for everyone (again not always easy with digital divides, safeguarding and other issues).

None of this can cure coronavirus or stop another pandemic from happening — there are plenty of others that are working very squarely on that now, too — but these are equally critical to get right to make sure that a health disaster doesn’t extend into a more permanent economic or societal one.

More information and applications are here.

Read more: https://techcrunch.com/2020/04/03/in-the-wake-of-covid-19-uk-puts-up-20m-in-grants-to-develop-resilient-tech-for-critical-industries/

Short-form video app TikTok announced today it’s committing more than $250 million to support front-line workers, educators and local communities affected by the COVID-19 pandemic, as well as an additional $125 million in advertising credits to public health organizations and businesses looking to rebuild. Some of these funds are being directed toward major health organizations, like the CDC and WHO, while other funds are aimed at helping individuals or smaller businesses.

The $250 million includes three separate efforts: the TikTok Health Heroes Relief Fund, TikTok Community Relief Fund and TikTok Creative Learning Fund.

The first is the most significant effort, as it provisions $150 million in funds for things like medical staffing, supplies and hardship relief for healthcare workers. Included in these distributions is $15 million to the CDC Foundation to support surge staffing for local response efforts through state and local governments, and $10 million for the WHO COVID-19 Solidarity Response Fund. 

In addition, TikTok, which is owned by Chinese internet giant ByteDance, said its employee matching program will deliver aid to organizations like the Red Cross and Direct Relief.

TikTok also said it’s working with global and local partners to deliver masks and other personal protective equipment to hospitals in India, Indonesia, Italy, South Korea and the U.S., among others. Earlier this month, TikTok announced it had donated 400,000 hazmat medical protective suits and 200,000 masks to protect doctors and front-line medical staff in India, for example.

The TikTok Community Relief Fund, meanwhile, is focused in particular on vulnerable communities impacted by COVID-19.

This effort involves allotting $40 million in cash for local organizations that serve representatives of TikTok’s user community — including musicians, artists, nurses, educators and families. The fund has already been used to donate $3 million to After-School All-Stars, which is providing food for families who had previously relied on school lunches, and $2 million for MusiCares, which supports artists, songwriters and music professionals whose livelihoods have been disrupted.

As a part of the Community Relief Fund, TikTok will also be matching $10 million in donations from its community.

The third effort, TikTok’s Creative Learning Fund, will provide $50 million in grants to educators, professional experts and nonprofits working on distance learning efforts. TikTok sees itself as a potential home for creative remote learning efforts, but didn’t announce any specific plans on this front.

Outside of the funds themselves, TikTok is extending ad credits to health organizations and SMBs.

The company is providing $25 million in prominent “in-feed” advertising space for NGOs, trusted health sources and local authorities, allowing them to share their important messages with millions of people, it said. Other major tech companies, including Google, Facebook and Twitter, have done the same on their own platforms.

TikTok noted it has worked to spread educational information in other ways, as well, having hosted live streams from representatives of WHO, IFRC and other popular voices in public health and science, including Bill Nye the Science Guy. There’s also a dedicated section in TikTok with other resources: the COVID-19 Resources Page on TikTok’s Safety Center. And it has partnered with creators on campaigns like #HappyAtHome, which airs live programming at 8:00 PM ET/ 5:00 PM PT on Fridays and has other themed experiences planned during weekdays.

TikTok will also offer $100 million in advertising credits to small and medium-sized businesses trying to get back on their feet in the months ahead. This effort hasn’t yet started, as it will depend on the decisions made by public health authorities about the re-opening of businesses, the company explained.

“We understand that these are challenging times for everyone,” wrote TikTok president, Alex Zhu, in an announcement. “Alongside businesses, governments, NGOs, and ordinary people across the globe stepping up in this critical moment, we are committed to offering the very best that we can to help out humanity. Together, we will persevere through this time of crisis and emerge a better community and part of a world that we fervently hope will be more united in common purpose than it was before,” Zhu added.

Read more: https://techcrunch.com/2020/04/09/tiktok-pledges-250m-in-covid-19-relief-efforts-plus-another-125m-in-ad-credits/

What do you do if you’re an event discovery startup and suddenly it’s illegal to attend events? You lean into the cultural shift and pivot. Today, $11 million-funded calendar app IRL is morphing from In Real Life to In Remote Life. It will now focus on helping people find, RSVP for, plan, share and chat about virtual events, from live-streamed concerts to esports tournaments to Zoom cocktail parties.

Coronavirus could make IRL relevant to a wider audience because before an event “only mattered if it was around you. But now with In Remote Life, content has no geographical limitations,” says IRL co-founder and CEO Abe Shafi. “The need is exponentially greater because everyone’s routines have been shattered.” IRL ranked No. 138 in the U.S. App Store today, making it the top calendar app, even above Google’s (No. 168).

Robinhood’s Josh Elman joins IRL

IRL has some fresh product development talent to lead it through the transition. The startup has hired stock trading app Robinhood’s VP of Product Josh Elman . The former Greylock investor is well known for his product chops from jobs at Facebook, Twitter and LinkedIn. Elman joined Robinhood in early 2018 but left late last year, notably before its rash of recent outages that enraged users.

“I just realized more than anything that the company needed people who had 110% to give, and it wasn’t clear that was going to be me,” Elman said of Robinhood, now valued at $7.6 billion and struggling to scale. “My first passions and all the things I’ve talked about over the years have been social and media.”

For now, IRL is a part-time gig, where he’ll be heading up a Secret Projects division. While most apps “try to suck more of our time,” he sees IRL as a chance to give this precious resource back to people. Though he insists “Robinhood’s great, I’m a very happy shareholder.”

Events without borders

“We were on a tear, hitting a stride with usaging and growth related to real life events,” says Shafi. “Then this happened,” motioning on our Zoom call to the COVID-19 reality we’re now stuck in. “We realized we had to pull all of our content because it wasn’t happening.”

Today IRL’s iOS app launches a redesign of its Discover home screen content to center on virtual events people can attend from home. There’s now tabs for gaming, podcasts, TV and EDU, as well as music, food, lifestyle and a catch-all “fun” section. Each event can be added to your calendar that syncs with Google Cal, or Liked to add it to your profile that friends and fans can follow. You also can instantly launch a group chat about the event in IRL, or share it to Instagram Stories or another messaging app.

If you can’t find something public to do, you can make plans with friends using the composer with suggestions like “Let’s video chat,” “Zoom workout,” “gaming sesh” or “Netflix party.” That instantly sets up a calendar event you can invite people to. And if you’re not sure when you want to host, IRL’s “Soon” option lets you keep the schedule vague so you and friends can figure out when everyone’s available. Indeed, 50% of IRL plans start out as “Soon,” Shafi reveals, identifying a gap in rigid time/date calendars.

Beyond individual events, IRL also wants to make it easier to develop habits by letting you subscribe to workout, meditation and other schedules. With sports seasons suspended, IRL lets people sync with calendars of hip-hop album releases and more instead. Or you can subscribe to an influencer’s life and digitally accompany them to events. The goal is that IRL will be able to merge offline events back into its content recommendations as social distancing subsides.

The biggest challenge for IRL will be tuning its event recommendation algorithm. It has lost a lot of the traditional relevance signals about events, like how close they are to your home, how much they cost or if they’re even in your city. Transitioning to In Remote Life means a global range of happenings is now available to everyone, and because they’re often free to host, many lonely low-quality events have sprung up. That makes it much tougher for IRL to determine what to show.

For now, it’s basing recommendations on what you engage with most on its home screen, but I found that can make the initial experience very hit-or-miss. The top events in each category were rarely exciting. But IRL is planning to beef up its onboarding process to ask about your interests, and integrate with Spotify so it knows which musicians’ online concerts you’d want to attend.

Still, Shafi thinks IRL is already better than asocial alternatives. “Our main age range is 13 to 25, college and post-college metropolitan areas and across college campuses. Our average user has never used a calendar before, or they’ve just used a default calendar like Gcal or iCal.

A cure for loneliness

Hopefully, IRL will take a more serious swing at helping friends realize they’re free at the same time and can hang out. While Down To Lunch failed in this space, now Facebook Messenger and Instagram are exploring it with their auto-status feature, and location apps like Snap Map and Zenly could adapt to share not just where you are, but if you have the intention to hang out.

“How can we use just a little bit of nudging, transparency or suggestion to get people to just do one more thing per month?,” Shafi asks. IRL is trying to figure out how to let you passively share that “I have 2 hours free” in a way that “never makes you feel rejected if they don’t respond.”

Facebook did launch a standalone Events calendar app back in 2016, but later paired down the calendaring features, folded it in with restaurant recommendations and renamed it Local. “As big as Facebook is, it can only do so many things insanely well,” Elman says of his old employer. “They could do more [on Events], but it’s never been the juggernaut like photos.”

Shafi is happy to have the opportunity in such a foundational space. He describes the concept of the calendar as one he’s sure will outlive him, so it’s worth the effort to make it social no matter how long it takes — though I’m sure his investors like Goodwater Capital, Founders Fund, Kleiner Perkins and Floodgate hope it’ll find a way to monetize eventually.

Revenue could come in the form of selling access to events through the app, or letting promoters and local businesses pay for enhanced discovery. For now, though, IRL is building a deeper connection with event and content publishers with the upcoming launch of its free Add To Calendar button they can build into their sites and emails. Elman says several services charge for these buttons that integrate with Apple and Google’s calendars, but IRL hopes giving them away will help fill its app with things to do, whatever that might be.

“Our tagline is ‘live your best life.’ It’s not judgmental. If your best life is playing video games on your couch with your homies, we don’t judge you for that.”

Read more: https://techcrunch.com/2020/04/02/streaming-events-calendar/

Since 2016, social media companies have faced an endless barrage of bad press and public criticism for failing to anticipate how their platforms could be used for dark purposes at the scale of populations — undermining democracies around the world, say, or sowing social division and even fueling genocide.

As COVID-19 plunges the world into chaos and social isolation, those same companies may face a respite from focused criticism, particularly with the industry leveraging its extraordinary resources to pitch in with COVID-19 relief efforts as the world looks to tech upstarts, adept at cutting through red tape and fast-forwarding scientific progress in normal times, while government bureaucracies lag. But the same old problems are rearing their ugly heads just the same, even if less of us are paying attention.

On YouTube, a new report from The Guardian and watchdog group Tech Transparency Project found that a batch of videos promoting fake coronavirus cures are making the company ad dollars. The videos, which promoted unscientific methods including “home remedies, meditative music, and potentially unsafe levels of over-the-counter supplements like vitamin C” as potential treatments for the virus, ran ads from unwitting advertisers including Liberty Mutual, Quibi, Trump’s 2020 reelection campaign and Facebook. In Facebook’s case, a banner ad for the company ran on a video suggesting music that promotes “cognitive positivity by using subtle yet powerful theta waves” could ward off the virus.

In the early days of the pandemic, YouTube prohibited ads on any videos related to the coronavirus. In mid-March, as the real scope of the event became clear, the company walked that policy back, allowing some channels to run ads. On Thursday, the company expanded that policy to allow ads for any videos that adhere to the company’s guidelines. One of the major tenets in those guidelines forbids the promotion of medical misinformation, including “promotion of dangerous remedies or cures.” Most of the videos in the new report were removed after being flagged by a journalist.

This example, and the many others like it, calls into question how to judge major tech platforms during these exceedingly strange times. Social media companies have been uncharacteristically transparent about the shifts the pandemic is creating within their own workflows. On a call in March, Facebook founder Mark Zuckerberg admitted that, with its army of 15,000 contract moderators sent home on paid leave, users can expect more “false positives” as the company shifts to rely more heavily on artificial intelligence to filter what belongs on the platform and what does not. The work of sorting through a platform’s most unsavory content — child pornography, extreme violence, hate speech and the like — is not particularly portable, given its potential psychological and legal ramifications.

YouTube similarly warned that it will “temporarily start relying more on technology” to fill in for human reviewers, warning that the automated processes will likely mean more video removals, “including some videos that may not violate policies.” Twitter noted the same new reliance on machine learning “to take a wide range of actions on potentially abusive and manipulative content,” though the company will offer an appeals process that loops in a human reviewer. Companies offered fewer warnings about what might fall through the cracks in the interim.

What will become of moderation once things return to normal, or, more likely, settle on a new normal? Will artificial intelligence have mastered the task, obviating the need for human reviewers once and for all? (Unlikely.) Will social media companies have a fresh appreciation for the value of human efforts and bring more of those jobs in-house, where they can perform their bleak work with more of the sunny perks afforded to their full-time counterparts? Like most things examined through the nightmarish haze of the pandemic, the outcomes are hazy at best.

If the approach to holding platforms to account was already piecemeal, an uneven mix of investigative reporting, anecdotal tweets and official corporate post-mortems, the truth will be even more difficult to get at now, even as the coronavirus pandemic provides countless new deadly opportunities for price-gougers and myriad bad actors to create chaos within chaos.

We’ve seen deadly consequences already in Iran, where hundreds died after drinking industrial alcohol — an idea they got “in messages forwarded and forwarded again” amplifying a tabloid story that suggested the act could protect them from the virus. Most consequences will likely go unnoticed beyond the lives they impact and unreported due to tightened newsroom resources and perhaps even more constricted attention spans.

Much has been written about the coronavirus and the fog of war, most of it rightly focused on scientific research pressing on as the virus threatens the globe and the devastating on-the-ground reality in hospitals and health facilities overwhelmed with COVID-19 patients while life-saving supplies dwindle. But the crisis of viral misinformation — and deliberately sown disinformation — is its own fog, now intermixing with an unprecedented global crisis that has entirely upended business and relentlessly dominated the news cycle. This as the world’s foremost power heads into a completely upended presidential election cycle — its first since four years ago, when an unexpected election outcome coupled with deep U.S.-centrism in tech circles revealed nefarious forces at play just under the surface of the social networks we hadn’t thought all that much about.

In the present, it will be difficult for outsiders to determine where new systems implemented during the pandemic have failed and what bad outcomes would have happened anyway. To sort those causes out, we’ll have to take a company’s word for it, a risky kind of credulity that already offered mixed results in normal times. Even as we rely on them now more than ever to forge and nurture connections, the virtual portals we immerse ourselves in daily remain black boxes, inscrutable as ever. And as with so many aspects of life in these norm-shattering times, the only thing to expect is change.

Read more: https://techcrunch.com/2020/04/03/the-pandemic-is-already-reshaping-techs-misinformation-crisis/

The spread of COVID-19 has already had a significant impact on the mobile app industry, and that will continue in the years to come. According to a revised 2020-2024 market forecast from app intelligence firm Sensor Tower, a sizable increase in app downloads for industries like remote work and education will lead to a large surge in app installs for the early part of 2020 and beyond, despite other decreases in downloads for ridesharing and fast food apps. However, the expected economic downturn resulting from COVID-19 will somewhat dampen revenue growth in the years ahead, the report found. Despite this, mobile app spending worldwide will continue to grow and will even double by 2024.

COVID-19’s impact on app stores’ revenue

Though COVID-19 is having an impact on the app stores’ revenue, growth remains strong.

Worldwide consumer spending in mobile apps is projected to reach $171 billion by 2024, which is more than double the $85 billion from 2019. This total, however, is about $3 billion (or 2%) less than the forecast the firm had released prior to the COVID-19 outbreak.

Still, it’s notable that even the slowest-growing regions on both app stores, Apple’s App Store and Google Play, will see revenue that’s over 80% higher than their 2019 levels by the year 2024.

The app stores will also hit several milestones during the next five years.

For starters, global spending in mobile apps will surpass $100 billion for the first time in 2020, growing at approximately 20% year-over-year to hit $102 billion.

Remarkably, the forecast also predicts that revenue from non-game mobile apps is expected to surpass that of mobile games for the first time by 2024, driven by the growth in subscriptions — particularly Entertainment, Social Networking, Music and Lifestyle app subscriptions.

By this time, mobile games will reach $97.8 billion, or around 41% of total consumer spending. The App Store will account for a sizable chunk of that spending, with ~$57 billion in mobile game revenue in 2024 versus Google Play’s ~$41 billion.

The App Store, not as surprisingly, will also maintain its sizable lead in consumer spending through 2024, accounting for 67% of total revenue across both it and Google Play. It will grow at a compound annual growth rate of 15.8% compared with Google Play’s 13.2%.

The top five countries by revenue will remain unchanged through 2024: China, U.S., Japan, Great Britain and Taiwan. China will continue to be a top market, despite regulations on app and game publishing, and will reach $35 billion in App Store spending alone by 2024.

COVID-19’s impact on downloads

In terms of app downloads, the forecast predicts a lasting lift from the impacts of COVID-19.

By 2024, downloads will reach 183.7 billion, up 9% from the earlier forecast that came out before COVID-19 that had initially accounted for 7 billion fewer installs.

Much of this download growth is happening this year, when first-time app downloads are poised to reach 140.3 billion, up 22% from 2019.

In addition to increases in non-game apps — like education, grocery delivery or remote work apps — mobile game downloads will grow 30% year-over-year in 2020 to reach 56.2 billion, compared with 10.4% growth between 2018 and 2019.

By 2024, mobile games will account for 41% of new installs, or 74.8 billion.

The early indication is that China will see a massive increase in downloads in 2020, particularly in the Games and Education categories. This follows a drop in downloads over the past few years, due to government regulatory practices, like the games licensing freeze.

The U.S. will see a similar spike in downloads this year, also due to COVID-19. For 2020, this will lead to a 27% year-over-year increase in downloads. But by 2021 and in the years that follow, growth will settle around 7% annually from 2021 to 2024 in this market.

During the forecast time frame, download growth will slow in India and Brazil, as the markets become more saturated, while growing in Latin America (up 58%) and Asian markets outside of China (up 82%).

Another notable milestone may take place in 2022, when the U.S. pulls ahead of China in terms of App Store downloads to reach number one. The U.S. has been narrowing the gap between the two in recent years, from 3.5 billion in 2017 to 1.1 billion in 2019. It will continue to close the gap during parts of 2020 and 2021, as well.

Other top countries for downloads in 2024, besides the U.S. and China, include Japan, Great Britain and Russia.

Read more: https://techcrunch.com/2020/04/01/mobile-app-spending-to-double-by-2024-despite-economic-impacts-of-covid-19/

Nearly 300 million kids are missing school worldwide because of the coronavirus outbreak, including some 54 million in the U.S. alone. That’s left parents scrambling for resources to help continue their children’s education, often while also working from home themselves — an almost insurmountable challenge. Today, the nonprofit media organization Common Sense is launching a site to help parents. Called Wide Open School (WideOpenSchool.org), it combines in one place the best educational resources for publishers, nonprofits and education companies.

At launch, this free resource includes content from the American Federation of Teachers, Amplify, Boys & Girls Clubs of America, Head Start, Khan Academy, National Geographic, Noggin, PBS, Scholastic, Sesame Workshop, Time for Kids, XQ Institute and even YouTube.

All the content offered through Wide Open School is freely available.

But it’s not just a list of helpful websites. Instead, Wide Open School actually programs a full school day for the child by grade level, to ensure they’re getting a mix of educational material that aligns with what their day would have been when attending school.

For example, a fourth grader may be pointed to Prodigy’s math games, YouTube art tutorials and Khan Academy reading resources in the morning, then instructed to read a book, draw or listen to music during their screen-free lunch break. In the afternoon, they may take social studies via Google Earth, study science through Amplify and take P.E. by way of GoNoodle.

The site even suggests evening activities that can be done as a family, like bedtime reading or movies to stream, among other things.

In addition, Wide Open School offers a guide to getting started with learning at home, a collection of virtual field trips, a collection with resources for art and music and one with resources for emotional well-being — the latter especially critical at a time when anxiety levels are high among parents and kids alike.

There’s also a section dedicated to parents of children with special needs.

Everything is organized in a colorful grid, with picture images so it can be easily used by children on their own.

For struggling parents new to homeschooling, a resource like this will likely be welcome.

However, Common Sense is opening up the tools to educators, as well. Though many U.S. school systems already offer their students a set of digital resources through direct relationships with educational companies, like Nat Geo or Scholastic, those resources were typically meant to supplement the education the child was receiving at school, not replace it. There may still be large holes in the child’s education that aren’t being addressed.

Common Sense says the new Wide Open School website has been curated for educational quality.

This taps into the organization’s key strength, as its focus has always been on promoting safe technology and media for children. Today, its main website is known for its trusted reviews of TV, movies, books, games and apps that help parents understand a given piece of content’s age-appropriateness, as well as concerns with the title in question, if any.

To create the new Wide Open School, Common Sense was able to tap into its existing understanding of the educational media available for families, and then organize it by grade level.

Common Sense says it also worked with key distribution and technology partners Apple, Google, Zoom, Comcast and Salesforce, which have also suggested tools and resources, to ensure they’re aware of and can access the content.

“The coronavirus pandemic has elevated the need for quality learning materials all in one place for families and educators, and Common Sense is proud that trusted experts and partners have joined together to launch Wide Open School so quickly,” said James P. Steyer, CEO and founder of Common Sense, in a statement about the launch.

“Many organizations have moved swiftly to respond to this crisis with incredible resources and special offers for educators and families. We wanted to use our nearly 20 years of experience as an expert reviewer and curator to create the go-to source of quality content that will provide educators with the support they need to shift to remote teaching and a one-stop, trusted place for families to engage kids who are now learning from home,” he added.

Though many U.S. schools are moving toward remote learning, some aren’t yet ready or fully rolled out. And even those schools that have shifted online aren’t necessarily programming the equivalent of a full school day for the students. That can be difficult for parents working from home, as kids complete their more limited educational activities, then look to be entertained. Left on their own, that’s meant full days of gaming or bingeing YouTube — much to the exacerbation of parents who don’t consider coronavirus cancellations just an early start to summer break.

Wide Open School can supplement whatever remote learning is taking place, as well, or can be used by teachers who are creating online lessons for the first time.

The new website launched publicly today, but is still considered a beta — meaning it’s not the final product.

Common Sense is still working to expand the site and is forging additional educational partnerships with media and education companies, nonprofits and teachers in order to add more content, it says.

The site will be available across platforms, including mobile, desktop and TV, in order to allow everyone — even low-income families — to access its resources.

It’s working to add other resources to aid low-income families as well, including information about accessing free or discounted broadband services, as well as resources for more urgent needs to address health, hunger, shelter and psychological needs.

Read more: https://techcrunch.com/2020/03/31/wide-open-school-organizes-free-educational-resources-to-help-parents-and-teachers-homeschool/