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Excitement for The Europas Awards for European Tech Startups is heating up. Here is the first wave of speakers and judges — with more coming!

The Awards — which have been running for over 10 years — will be held on 25 June 2020 in London, U.K. on the front lawn of the Geffrye Museum in Hoxton, London — creating a fantastic and fun garden-party atmosphere in the heart of London’s tech startup scene.

TechCrunch is once more the exclusive media sponsor of the awards and conference, alongside The Pathfounder.

The application form to enter is here.

We’re scouting for the top late-stage seed and Series A startups in 22 categories.

You can nominate a startup, accelerator or venture investor that you think deserves to be recognized for their achievements in the last 12 months.

CLOSING DATE FOR APPLICATIONS: 25 March 2020

For the 2020 awards, we’ve overhauled the categories to a set that we believe better reflects the range of innovation, diversity and ambition we see in the European startups being built and launched today. This year we are particularly looking at startups that are able to address the SDGs/Globals Boals.

The Europas Awards
The Europas Awards results are based on voting by experts, experienced founders, hand-picked investors and the industry itself.

But the key to it is that there are no “off-limits areas” at The Europas, so attendees can mingle easily with VIPs.

Timeline of The Europas Awards deadlines:

Submissions now open!
25 March 2020 – Submissions close
14 April – Public voting begins
25 April – Public voting ends
8 June – Shortlist Announced
25 June – Awards evening, winners announced

Amazing networking

We’re also shaking up the awards dinner itself. There are more opportunities to network. Our awards ceremony this year will be in the setting of a garden/lawn party, where you’ll be able to meet and mingle more easily, with free-flowing drinks and a wide selection of street food (including vegetarian/vegan). The ceremony itself will last less than 45 minutes, with the rest of the time dedicated to networking. If you’d like to talk about sponsoring or exhibiting, please contact Claire Dobson on claire@thepathfounder.com

Instead of thousands and thousands of people, think of a great summer event with the most interesting and useful people in the industry, including key investors and leading entrepreneurs.

The Europas Awards have been going for the last 10 years, and we’re the only independent and editorially driven event to recognise the European tech startup scene. The winners have been featured in Reuters, Bloomberg, VentureBeat, Forbes, Tech.eu, The Memo, Smart Company, CNET, many others — and of course, TechCrunch.

• No secret VIP rooms, which means you get to interact with the speakers

• Key founders and investors attending

• Journalists from major tech titles, newspapers and business broadcasters

The Pathfounder Afternoon Workshops
In the afternoon prior to the awards we will be holding a special, premium content event, The Pathfounder, designed be a “fast download” into the London tech scene for European founders looking to raise money or re-locate to London. Sessions include “How to Craft Your Story”; “Term Sheets”; “Building a Shareholding Structure”; Investor Panel; Meet the Press; and a session from former Europas winners. Followed by the awards and after-party!

The Europas “Diversity Pass”
We’d like to encourage more diversity in tech! That’s why we’ve set aside a block of free tickets to ensure that pre-seed female and BAME founders are represented at The Europas. This limited tranche of free tickets ensures that we include more women and people of colour who are specifically “pre-seed” or “seed-stage” tech startup founders. If you are a women/BAME founder, apply here for a chance to be considered for one of the limited free diversity passes to the event.

Meet some of our first speakers and judges:


Anne Boden
CEO
Starling Bank
Anne Boden is founder and CEO of Starling Bank, a fast-growing U.K. digital bank targeting millions of users who live their lives on their phones. After a distinguished career in senior leadership at some of the world’s best-known financial heavyweights, she set out to build her own mobile bank from scratch in 2014. Today, Starling has opened more than one million current accounts for individuals and small businesses and raised hundreds of millions of pounds in backing. Anne was awarded an MBE for services to financial technology in 2018.


Nate Lanxon (Speaker)
Editor and Tech Correspondent
Bloomberg
Nate is an editor and tech correspondent for Bloomberg, based in London. For over a decade, he has particularly focused on the consumer technology sector, and the trends shaping the global industry. Previous to this, he was senior editor at Bloomberg Media and was head of digital editorial for Bloomberg.com in Europe, the Middle East and Africa. Nate has held numerous roles across the most respected titles in tech, including stints as editor of WIRED.co.uk, editor-in-chief of Ars Technica UK and senior editor at CBS-owned CNET. Nate launched his professional career as a journalist by founding a small tech and gaming website called Tech’s Message, which is now the name of his weekly technology podcast hosted at natelanxon.com.


Tania Boler
CEO and founder
Elvie
/> Tania is an internationally recognized women’s health expert and has held leadership positions for various global NGOs and the United Nations. Passionate about challenging taboo women’s issues, Tania founded Elvie in 2013, partnering with Alexander Asseily to create a global hub of connected health and lifestyle products for women.


Kieran O’Neill
CEO and co-founder
Thread
Thread makes it easy for guys to dress well. They combine expert stylists with powerful AI to recommend the perfect clothes for each person. Thread is used by more than 1 million men in the U.K., and has raised $35 million from top investors, including Balderton Capital, the founders of DeepMind and the billionaire former owner of Warner Music. Prior to Thread, Kieran founded one of the first video sharing websites at age 15 and sold it for $1.25 million at age 19. He was then CEO and co-founder of Playfire, the largest social network for gamers, which he grew to 1.5 million customers before being acquired in 2012. He’s a member of the Forbes, Drapers and Financial Times 30 Under 30 lists.


Clare Jones
Chief Commercial Officer
what3words
Clare is the chief commercial officer of what3words; prior to this, her background was in the development and growth of social enterprises and in impact investment. Clare was featured in the 2019 Forbes 30 under 30 list for technology and is involved with London companies tackling social/environmental challenges. Clare also volunteers with the Streetlink project, doing health outreach work with vulnerable women in South London.


Luca Bocchio
Principal
Accel
Luca Bocchio joined Accel in 2018 and focuses on consumer internet, fintech and software businesses. Luca led Accel’s investment in Luko, Bryter and Brumbrum. Luca also helped lead Accel’s investment and ongoing work in Sennder. Prior to Accel, Luca was with H14, where he invested in global early and growth-stage opportunities, such as Deliveroo, GetYourGuide, Flixbus, SumUp and SecretEscapes. Luca previously advised technology, industrial and consumer companies on strategy with Bain & Co. in Europe and Asia. Luca is from Italy and graduated from LIUC University.


Bernhard Niesner
CEO and c-founder
busuu
/> Bernhard co-founded busuu in 2008 following an MBA project and has since led the company to become the world’s largest community for language learning, with more than 90 million users across the globe. Before starting busuu, Bernhard worked as a consultant at Roland Berger Strategy Consultants. He graduated summa cum laude in International Business from the Vienna University of Economics and Business and holds an MBA with honours from IE Business School. Bernhard is an active mentor and business angel in the startup community and an advisor to the Austrian Government on education affairs. Bernhard recently received the EY Entrepreneur of the Year 2018 UK Awards in the Disruptor category.


Chris Morton
CEO and founder
Lyst
Chris is the founder and CEO of Lyst, the world’s biggest fashion search platform used by 104 million shoppers each year. Including over 6 million products from brands including Burberry, Fendi, Gucci, Prada and Saint Laurent, Lyst offers shoppers convenience and unparalleled choice in one place. Launched in London in 2010, Lyst’s investors include LVMH, 14W, Balderton and Accel Partners. Prior to founding Lyst, Chris was an investor at Benchmark Capital and Balderton Capital in London, focusing on the early-stage consumer internet space. He holds an MA in physics and philosophy from Cambridge University.


Husayn Kassai
CEO and co-founder
Onfido
/> Husayn Kassai is the Onfido CEO and co-founder. Onfido helps businesses digitally onboard users by verifying any government ID and comparing it with the person’s facial biometrics. Founded in 2012, Onfido has grown to a team of 300 across SF, NYC and London; received over $100 million in funding from Salesforce, Microsoft and others; and works with over 1,500 fintech, banking and marketplace clients globally. Husayn is a WEF Tech Pioneer; a Forbes Contributor; and Forbes’ “30 Under 30”. He has a BA in economics and management from Keble College, Oxford.

Read more: https://techcrunch.com/2020/02/26/meet-the-first-wave-of-speakers-enter-your-startup-for-the-europas-awards-25-june/

Following the recent news about the Badoo and Bumble and Badoo exit there is more consolidation in the dating app space. It seems many dating apps are running for the exits ahead of the launch of dating on Facebook.

The Dating.com Group – an investment of SDVentures – has acquired Dil Mil, a San Francisco-based dating app for expats from India and other South Asian countries. The acquisition was via a combination of cash and Dating.com Group stock. According to Dating.com, the deal values the company at up to $50 million.

CEO and founder KJ Dhaliwal will continue to manage the company and will join Dating.com Group’s M&A and Strategy committees, as well as the Dating.com Group Advisory Board.

Dil Mil has effectively become the ‘Tinder for South Asians’, has over 1 million users in the US, UK, & Canada, and has spread its influence both via the app, as well as events, music, and art. It’s run campaigns with Bollywood superstars like Shilpa Shetty, “Love is” with leading South Asian influencers, and events like the Sessions Music Festival in New York City.

The portfolio of Dating.com Group already includes numerous brands including Dating.com, DateMyAge, LovingA, Tubit, AnastasiaDate, ChinaLove and others.

Dhaliwal said in a statement: “When we started Dil Mil, our vision was to empower the world to find love. I’m glad Dil Mil can continue to realize this vision with the support of Dating.com Group. As the dating app market becomes more competitive with companies like Facebook entering, we wanted to partner with a strong strategic player in this space.”

The idea for Dil Mil came to him after he realized his friends and family were having a hard time finding partners. He saw an opportunity to build a modern, reliable, safe platform specifically for South Asians to connect with each other. Existing methods like arranged marriages were outdated, while services offered by other apps were just not culturally appropriate.

Maria Sullivan (Vice President of Dating.com Group & Board Director at Dil Mil) commented: “Dating.com Group sees great potential in Indian and other South Asian markets. Dil Mil’s small yet talented team managed to build the leading company in its niche. The team will continue to manage the company while Dating.com Group will provide additional resources to help Dil Mil grow further. Dating.com Group plans to continue to acquire successful companies in the social discovery space.”

On average, Indians have the highest family income and postgraduate education ratio among foreign-born populations in America. The Indian diaspora is the largest in the world (30 million people). Continued growth is also expected since India is on pace to have the world’s largest population, surpassing China around 2027.

Read more: https://techcrunch.com/2019/11/25/dating-com-acquires-dil-mil-app-for-south-asian-expats-as-dating-apps-consolidate/

The contract between the UK’s National Health Service (NHS) and ecommerce giant Amazon — for a health information licensing partnership involving its Alexa voice AI — has been released following a Freedom of Information request.

The government announced the partnership this summer. But the date on the contract, which was published on the gov.uk contracts finder site months after the FOI was filed, shows the open-ended arrangement to funnel nipped-and-tucked health info from the NHS’ website to Alexa users in audio form was inked back in December 2018.

The contract is between the UK government and Amazon US (Amazon Digital Services, Delaware) — rather than Amazon UK. Although the company confirmed to us that NHS content will only be served to UK Alexa users. 

Nor is it a standard NHS Choices content syndication contract. A spokeswoman for the Department of Health and Social Care (DHSC) confirmed the legal agreement uses an Amazon contract template. She told us the department had worked jointly with Amazon to adapt the template to fit the intended use — i.e. access to publicly funded healthcare information from the NHS’ website.

The NHS does make the same information freely available on its website, of course. As well as via API — to some 1,500 organizations. But Amazon is not just any organization; It’s a powerful US platform giant with a massive ecommerce business.

The contract reflects that power imbalance; not being a standard NHS content syndication agreement — but rather DHSC tweaking Amazon’s standard terms.

“It was drawn up between both Amazon UK and the Department for Health and Social Care,” a department spokeswoman told us. “Given that Amazon is in the business of holding standard agreements with content providers they provided the template that was used as the starting point for the discussions but it was drawn up in negotiation with the Department for Health and Social Care, and obviously it was altered to apply to UK law rather than US law.”

In July, when the government officially announced the Alexa-NHS partnership, its PR provided a few sample queries of how Amazon’s voice AI might respond to what it dubbed “NHS-verified” information — such as: “Alexa, how do I treat a migraine?”; “Alexa, what are the symptoms of flu?”; “Alexa, what are the symptoms of chickenpox?”.

But of course as anyone who’s ever googled a health symptom could tell you, the types of stuff people are actually likely to ask Alexa — once they realize they can treat it as an NHS-verified info-dispensing robot, and go down the symptom-querying rabbit hole — is likely to range very far beyond the common cold.

At the official launch of what the government couched as a ‘collaboration’ with Amazon, it explained its decision to allow NHS content to be freely piped through Alexa by suggesting that voice technology has “the potential to reduce the pressure on the NHS and GPs by providing information for common illnesses”.

Its PR cited an unattributed claim that “by 2020, half of all searches are expected to be made through voice-assisted technology”.

This prediction is frequently attributed to ComScore, a media measurement firm that was last month charged with fraud by the SEC. However it actually appears to originate with computer scientist Andrew Ng, from when he was chief scientist at Chinese tech giant Baidu.

Econsultancy noted last year that Mary Meeker included Ng’s claim on a slide in her 2016 Internet Trends report — which is likely how the prediction got so widely amplified.

But on Meeker’s slide you can see that the prediction is in fact “images or speech”, not voice alone…

Screenshot

So it turns out the UK government incorrectly cited a tech giant prediction to push a claim that “voice search has been increasing rapidly” — in turn its justification for funnelling NHS users towards Amazon.

“We want to empower every patient to take better control of their healthcare and technology like this is a great example of how people can access reliable, world-leading NHS advice from the comfort of their home, reducing the pressure on our hardworking GPs and pharmacists,” said health secretary Matt Hancock in a July statement.

Since landing at the health department, the app-loving former digital minister has been pushing a tech-first agenda for transforming the NHS — promising to plug in “healthtech” apps and services, and touting “preventative, predictive and personalised care”. He’s also announced an AI lab housed within a new unit that’s intended to oversee the digitization of the NHS.

Compared with all that, plugging the NHS’ website into Alexa probably seems like an easy ‘on-message’ win. But immediately the collaboration was announced concerns were raised that the government is recklessly mixing the streams of critical (and sensitive) national healthcare infrastructure with the rapacious data-appetite of a foreign tech giant, with both an advertising and ecommerce business, plus major ambitions of its own in the healthcare space.

On the latter front, just yesterday news broke of Amazon’s second health-related acquisition: Health Navigator, a startup with an API platform for integrating with health services, such as telemedicine and medical call centers, which offers natural language processing tools for documenting health complaints and care recommendations.

Last year Amazon also picked up online pharmacy PillPack — for just under $1BN. While just last month it launched a pilot of a healthcare service offering to its own employees in and around Seattle, called Amazon Care which looks intended to be a road-test for addressing the broader U.S. market down the line. So the company’s commercial designs on healthcare are becoming increasingly clear.

Returning to the UK, in response to early critical feedback on the Alexa-NHS arrangement, the IT delivery arm of the service, NHS Digital, published a blog post going into more detail about the arrangement — following what it couched as “interesting discussion about the challenges for the NHS of working with large commercial organisations like Amazon”.

A core critical “discussion” point is the question of what Amazon will do with people’s medical voice query data, given the partnership is clearly encouraging people to get used to asking Alexa for health advice.

“We have stuck to the fundamental principle of not agreeing a way of working with Amazon that we would not be willing to consider with any single partner – large or small. We have been careful about data, commercialisation, privacy and liability, and we have spent months working with knowledgeable colleagues to get it right,” NHS Digital claimed in July.

In another section of the blog post, responding to questions about what Amazon will do with the data and “what about privacy”, it further asserted there would be no health profiling of customers — writing:

We have worked with the Amazon team to ensure that we can be totally confident that Amazon is not sharing any of this information with third parties. Amazon has been very clear that it is not selling products or making product recommendations based on this health information, nor is it building a health profile on customers. All information is treated with high confidentiality. Amazon restrict access through multi-factor authentication, services are all encrypted, and regular audits run on their control environment to protect it.

Yet it turns out the contract DHSC signed with Amazon is just a content licensing agreement. There are no terms contained in it concerning what can or can’t be done with the medical voice query data Alexa is collecting with the help of “NHS-verified” information.

Per the contract terms, Amazon is required to attribute content to the NHS when Alexa responds to a query with information from the service’s website. (Though the company says Alexa also makes use of medical content from the Mayo Clinic and Wikipedia.) So, from the user’s point of view, they will at times feel like they’re talking to an NHS-branded service (i.e. when they hear Alexa serving them information attributed to the NHS’ website.).

But without any legally binding confidentiality clauses around what can be done with their medical voice queries it’s not clear how NHS Digital can confidently assert that Amazon isn’t creating health profiles. The situation seems to sum to, er, trust Amazon. (NHS Digital wouldn’t comment; saying it’s only responsible for delivery not policy setting, and referring us to the DHSC.)

Asked what it does with medical voice query data generated as a result of the NHS collaboration an Amazon spokesperson told us: “We do not build customer health profiles based on interactions with nhs.uk content or use such requests for marketing purposes.”

But the spokesperson could not point to any legally binding contract clauses in the licensing agreement that restrict what Amazon can do with people’s medical queries.

We also asked the company to confirm whether medical voice queries that return NHS content are being processed in the US. Amazon’s spokeswoman responded without a direct answer — saying only that queries are processed in the “cloud”. (“When you speak to Alexa, a recording of what you asked Alexa is sent to Amazon’s Cloud where we process your request and other information to respond to you.”)

“This collaboration only provides content already available on the NHS.UK website, and absolutely no personal data is being shared by NHS to Amazon or vice versa,” Amazon also told us, eliding the key point that it’s not NHS data being shared with Amazon but NHS users, reassured by the presence of a trusted public brand, being encouraged to feed Alexa sensitive personal data by asking about their ailments and health concerns.

Bizarrely, the Department of Health and Social Care went further. Its spokeswoman claimed in an email that “there will be no data shared, collected or processed by Amazon and this is just an alternative way of providing readily available information from NHS.UK.”

When we spoke to DHSC on the phone prior to this, to raise the issue of medical voice query data generated via the partnership and fed to Amazon — also asking where in the contract are clauses to protect people’s data — the spokeswoman said she would have to get back to us. All of which suggests the government has a very vague idea (to put it generously) of how cloud-powered voice AIs function.

Presumably no one at DHSC bothered to read the information on Amazon’s own Alexa privacy page — although the department spokeswomen was at least aware this page existed (because she knew Amazon had pointed us to what she called its “privacy notice”, which she said “sets out how customers are in control of their data and utterances”).

If you do read the page you’ll find Amazon offers some broad-brush explanation there which tells you that after an Alexa device has been woken by its wake word, the AI will “begin recording and sending your request to Amazon’s secure cloud”.

Ergo data is collected and processed. And indeed stored on Amazon’s servers. So, yes, data is ‘shared’. Not ‘NHS data’, but UK citizens’ personal data.

Amazon’s European Privacy Notice meanwhile, sets out a laundry list of purposes for user data — from improving its services, to generating recommendations and personalization, to advertising. While on its Alexa Terms of Use page it writes: “To provide the Alexa service, personalize it, and improve our services, Amazon processes and retains your Alexa Interactions, such as your voice inputs, music playlists and your Alexa to-do and shopping lists, in the cloud.” [emphasis ours]

The DHSC sees the matter very differently, though.

With no contractual binds covering health-related queries UK users of Alexa are being encouraged to whisper into Amazon’s robotic ears — data that’s naturally linked to Alexa and Amazon account IDs — the government is accepting the tech giant’s standard data processing terms for a commercial, consumer product which is deeply integrated into its increasingly sprawling business empire.

Terms such as indefinite retention of audio recordings. Unless users pro-actively request that they are deleted. And even then Amazon admitted this summer it doesn’t always delete the text transcripts of recordings. So even if you keep deleting all your audio snippets, traces of medical queries may well remain on Amazon’s servers.

On this, Amazon’s spokeswoman told us that voice recordings and related transcripts are deleted when Alexa customers select to delete their recordings — pointing to the Alexa and Alexa Device FAQ where the company writes: “We will delete the voice recordings and the text transcripts of your request that you selected from Amazon’s Cloud”. Although in the same FAQ Amazon also notes: “We may still retain other records of your Alexa interactions, including records of actions Alexa took in response to your request.” So it sounds like some metadata around medical queries may remain, even post-deletion.

Earlier this year it also emerged the company employs contractors around the world to listen in to Alexa recordings as part of internal efforts to improve the performance of the AI.

A number of tech giants recently admitted to the presence of such ‘speech grading’ programs, as they’re sometimes called — though none had been up front and transparent about the fact their shiny AIs needed an army of external human eavesdroppers to pull off a show of faux intelligence.

It’s been journalists highlighting the privacy risks for users of AI assistants; and media exposure leading to public pressure on tech giants to force changes to concealed internal processes that have, by default, treated people’s information as an owned commodity that exists to serve and reserve their own corporate interests.

Data protection? Only if you interpret the term as meaning your personal data is theirs to capture and that they’ll aggressively defend the IP they generate from it.

So, in other words, actual humans — both employed by Amazon directly and not — may be listening to the medical stuff you’re telling Alexa. Unless the user finds and activates a recently added ‘no human review’ option buried in the Alexa app settings.

Many of these ‘speech grading’ arrangements remain under regulatory scrutiny in Europe. Amazon’s lead data protection regulator in Europe confirmed in August it’s in discussions with it over concerns related to its manual reviews of Alexa recordings. So UK citizens — whose taxes fund the NHS — might be forgiven for expecting more care from their own government around such a ‘collaboration’.

Rather than a wholesale swallowing of tech giant T&Cs in exchange for free access to the NHS brand and  “NHS-verified” information which helps Amazon burnish Alexa’s utility and credibility, allowing it to gather valuable insights for its commercial healthcare ambitions.

To date there has been no recognition from DHSC the government has a duty of care towards NHS users as regards potential risks its content partnership might generate as Alexa harvests their voice queries via a commercial conduit that only affords users very partial controls over what happens to their personal data.

Nor is DHSC considering the value being generously gifted by the state to Amazon — in exchange for a vague supposition that a few citizens might go to the doctor a bit less if a robot tells them what flu symptoms look like.

“The NHS logo is supposed to mean something,” says Sam Smith, coordinator at patient data privacy advocacy group, MedConfidential — one of the organizations that makes use of the NHS’ free APIs for health content (but which he points out did not write its own contract for the government to sign).

“When DHSC signed Amazon’s template contract to put the NHS logo on anything Amazon chooses to do, it left patients to fend for themselves against the business model of Amazon in America.”

In a related development this week, Europe’s data protection supervisor has warned of serious data protection concerns related to standard contracts EU institutions have inked with another tech giant, Microsoft, to use its software and services.

The watchdog recently created a strategic forum that’s intended to bring together the region’s public administrations to work on drawing up standard contracts with fairer terms for the public sector — to shrink the risk of institutions feeling outgunned and pressured into accepting T&Cs written by the same few powerful tech providers.

Such an effort is sorely needed — though it comes too late to hand-hold the UK government into striking more patient-sensitive terms with Amazon US.

This article was updated with a correction to a reference to the Alexa privacy policy. We originally referenced content from the privacy policy of another Amazon-owned Internet marketing company that’s also called Alexa. This is in fact a different service to Amazon’s Alexa voice assistant. We also updated the report to include additional responses from Amazon 

Read more: https://techcrunch.com/2019/10/24/alexa-where-are-the-legal-limits-on-what-amazon-can-do-with-my-health-data/

Back in 2015, Google’s ATAP team demoed a new kind of wearable tech at Google I/O that used functional fabrics and conductive yarns to allow you to interact with your clothing and, by extension, the phone in your pocket. The company then released a jacket with Levi’s in 2017, but that was expensive, at $350, and never really quite caught on. Now, however, Jacquard is back. A few weeks ago, Saint Laurent launched a backpack with Jacquard support, but at $1,000, that was very much a luxury product. Today, however, Google and Levi’s are announcing their latest collaboration: Jacquard-enabled versions of Levi’s Trucker Jacket.

These jackets, which will come in different styles, including the Classic Trucker and the Sherpa Trucker, and in men’s and women’s versions, will retail for $198 for the Classic Trucker and $248 for the Sherpa Trucker. In addition to the U.S., it’ll be available in Australia, France, Germany, Italy, Japan and the U.K.

The idea here is simple and hasn’t changed since the original launch: a dongle in your jacket’s cuff connects to conductive yarns in your jacket. You can then swipe over your cuff, tap it or hold your hand over it to issue commands to your phone. You use the Jacquard phone app for iOS or Android to set up what each gesture does, with commands ranging from saving your location to bringing up the Google Assistant in your headphones, from skipping to the next song to controlling your camera for selfies or simply counting things during the day, like the coffees you drink on the go. If you have Bose noise-canceling headphones, the app also lets you set a gesture to turn your noise cancellation on or off. In total, there are currently 19 abilities available, and the dongle also includes a vibration motor for notifications.

2019

What’s maybe most important, though, is that this (re-)launch sets up Jacquard as a more modular technology that Google and its partners hope will take it from a bit of a gimmick to something you’ll see in more places over the next few months and years.

“Since we launched the first product with Levi’s at the end of 2017, we were focused on trying to understand and working really hard on how we can take the technology from a single product […] to create a real technology platform that can be used by multiple brands and by multiple collaborators,” Ivan Poupyrev, the head of Jacquard by Google told me. He noted that the idea behind projects like Jacquard is to take things we use every day, like backpacks, jackets and shoes, and make them better with technology. He argued that, for the most part, technology hasn’t really been added to these things that we use every day. He wants to work with companies like Levi’s to “give people the opportunity to create new digital touchpoints to their digital life through things they already have and own and use every day.”

What’s also important about Jacquard 2.0 is that you can take the dongle from garment to garment. For the original jacket, the dongle only worked with this one specific type of jacket; now, you’ll be able to take it with you and use it in other wearables as well. The dongle, too, is significantly smaller and more powerful. It also now has more memory to support multiple products. Yet, in my own testing, its battery still lasts for a few days of occasional use, with plenty of standby time.

jacquard

Poupyrev also noted that the team focused on reducing cost, “in order to bring the technology into a price range where it’s more attractive to consumers.” The team also made lots of changes to the software that runs on the device and, more importantly, in the cloud to allow it to configure itself for every product it’s being used in and to make it easier for the team to add new functionality over time (when was the last time your jacket got a software upgrade?).

He actually hopes that over time, people will forget that Google was involved in this. He wants the technology to fade into the background. Levi’s, on the other hand, obviously hopes that this technology will enable it to reach a new market. The 2017 version only included the Levi’s Commuter Trucker Jacket. Now, the company is going broader with different styles.

“We had gone out with a really sharp focus on trying to adapt the technology to meet the needs of our commuter customer, which a collection of Levi’s focused on urban cyclists,” Paul Dillinger, the VP of Global Product Innovation at Levi’s, told me when I asked him about the company’s original efforts around Jacquard. But there was a lot of interest beyond that community, he said, yet the built-in features were very much meant to serve the needs of this specific audience and not necessarily relevant to the lifestyles of other users. The jackets, of course, were also pretty expensive. “There was an appetite for the technology to do more and be more accessible,” he said — and the results of that work are these new jackets.

IMG

Dillinger also noted that this changes the relationship his company has with the consumer, because Levi’s can now upgrade the technology in your jacket after you bought it. “This is a really new experience,” he said. “And it’s a completely different approach to fashion. The normal fashion promise from other companies really is that we promise that in six months, we’re going to try to sell you something else. Levi’s prides itself on creating enduring, lasting value in style and we are able to actually improve the value of the garment that was already in the consumer’s closet.”

I spent about a week with the Sherpa jacket before today’s launch. It does exactly what it promises to do. Pairing my phone and jacket took less than a minute and the connection between the two has been perfectly stable. The gesture recognition worked very well — maybe better than I expected. What it can do, it does well, and I appreciate that the team kept the functionality pretty narrow.

Whether Jacquard is for you may depend on your lifestyle, though. I think the ideal user is somebody who is out and about a lot, wearing headphones, given that music controls are one of the main features here. But you don’t have to be wearing headphones to get value out of Jacquard. I almost never wear headphones in public, but I used it to quickly tag where I parked my car, for example, and when I used it with headphones, I found using my jacket’s cuffs easier to forward to the next song than doing the same on my headphones. Your mileage may vary, of course, and while I like the idea of using this kind of tech so you need to take out your phone less often, I wonder if that ship hasn’t sailed at this point — and whether the controls on your headphones can’t do most of the things Jacquard can. Google surely wants Jacquard to be more than a gimmick, but at this stage, it kind of still is.

IMGIMG

Read more: https://techcrunch.com/2019/09/30/google-brings-its-jacquard-wearables-tech-to-levis-trucker-jacket/

UK MPs have called for the government to regulate the games industry’s use of loot boxes under current gambling legislation — urging a blanket ban on the sale of loot boxes to players who are children.

Kids should instead be able to earn in-game credits to unlock look boxes, MPs have suggested in a recommendation that won’t be music to the games industry’s ears.

Loot boxes refer to virtual items in games that can be bought with real-world money and do not reveal their contents in advance. The MPs argue the mechanic should be considered games of chance played for money’s worth and regulated by the UK Gambling Act.

The Department for Digital, Culture, Media and Sport’s (DCMS) parliamentary committee makes the recommendations in a report published today following an enquiry into immersive and addictive technologies that saw it take evidence from a number of tech companies including Fortnite maker Epic Games; Facebook-owned Instagram; and Snapchap.

The committee said it found representatives from the games industry to be “wilfully obtuse” in answering questions about typical patterns of play — data the report emphasizes is necessary for proper understanding of how players are engaging with games — as well as calling out some games and social media company representatives for demonstrating “a lack of honesty and transparency”, leading it to question what the companies have to hide.

“The potential harms outlined in this report can be considered the direct result of the way in which the ‘attention economy’ is driven by the objective of maximising user engagement,” the committee writes in a summary of the report which it says explores “how data-rich immersive technologies are driven by business models that combine people’s data with design practices to have powerful psychological effects”.

As well as trying to pry information about of games companies, MPs also took evidence from gamers during the course of the enquiry.

In one instance the committee heard that a gamer spent up to £1,000 per year on loot box mechanics in Electronic Arts’s Fifa series.

A member of the public also reported that their adult son had built up debts of more than £50,000 through spending on microtransactions in online game RuneScape. The maker of that game, Jagex, told the committee that players “can potentially spend up to £1,000 a week or £5,000 a month”.

In addition to calling for gambling law to be applied to the industry’s lucrative loot box mechanic, the report calls on games makers to face up to responsibilities to protect players from potential harms, saying research into possible negative psychosocial harms has been hampered by the industry’s unwillingness to share play data.

“Data on how long people play games for is essential to understand what normal and healthy — and, conversely, abnormal and potentially unhealthy — engagement with gaming looks like. Games companies collect this information for their own marketing and design purposes; however, in evidence to us, representatives from the games industry were wilfully obtuse in answering our questions about typical patterns of play,” it writes.

“Although the vast majority of people who play games find it a positive experience, the minority who struggle to maintain control over how much they are playing experience serious consequences for them and their loved ones. At present, the games industry has not sufficiently accepted responsibility for either understanding or preventing this harm. Moreover, both policy-making and potential industry interventions are being hindered by a lack of robust evidence, which in part stems from companies’ unwillingness to share data about patterns of play.”

The report recommends the government require games makers share aggregated player data with researchers, with the committee calling for a new regulator to oversee a levy on the industry to fund independent academic research — including into ‘Gaming disorder‘, an addictive condition formally designated by the World Health Organization — and to ensure that “the relevant data is made available from the industry to enable it to be effective”.

“Social media platforms and online games makers are locked in a relentless battle to capture ever more of people’s attention, time and money. Their business models are built on this, but it’s time for them to be more responsible in dealing with the harms these technologies can cause for some users,” said DCMS committee chair, Damian Collins, in a statement.

“Loot boxes are particularly lucrative for games companies but come at a high cost, particularly for problem gamblers, while exposing children to potential harm. Buying a loot box is playing a game of chance and it is high time the gambling laws caught up. We challenge the Government to explain why loot boxes should be exempt from the Gambling Act.

“Gaming contributes to a global industry that generates billions in revenue. It is unacceptable that some companies with millions of users and children among them should be so ill-equipped to talk to us about the potential harm of their products. Gaming disorder based on excessive and addictive game play has been recognised by the World Health Organisation. It’s time for games companies to use the huge quantities of data they gather about their players, to do more to proactively identify vulnerable gamers.”

The committee wants independent research to inform the development of a behavioural design code of practice for online services. “This should be developed within an adequate timeframe to inform the future online harms regulator’s work around ‘designed addiction’ and ‘excessive screen time’,” it writes, citing the government’s plan for a new Internet regulator for online harms.

MPs are also concerned about the lack of robust age verification to keep children off age-restricted platforms and games.

The report identifies inconsistencies in the games industry’s ‘age-ratings’ stemming from self-regulation around the distribution of games (such as online games not being subject to a legally enforceable age-rating system, meaning voluntary ratings are used instead).

“Games companies should not assume that the responsibility to enforce age-ratings applies exclusively to the main delivery platforms: All companies and platforms that are making games available online should uphold the highest standards of enforcing age-ratings,” the committee writes on that.

“Both games companies and the social media platforms need to establish effective age verification tools. They currently do not exist on any of the major platforms which rely on self-certification from children and adults,” Collins adds.

During the enquiry it emerged that the UK government is working with tech companies including Snap to try to devise a centralized system for age verification for online platforms.

A section of the report on Effective Age Verification cites testimony from deputy information commissioner Steve Wood raising concerns about any move towards “wide-spread age verification [by] collecting hard identifiers from people, like scans of passports”.

Wood instead pointed the committee towards technological alternatives, such as age estimation, which he said uses “algorithms running behind the scenes using different types of data linked to the self-declaration of the age to work out whether this person is the age they say they are when they are on the platform”.

Snapchat’s Will Scougal also told the committee that its platform is able to monitor user signals to ensure users are the appropriate age — by tracking behavior and activity; location; and connections between users to flag a user as potentially underage. 

The report also makes a recommendation on deepfake content, with the committee saying that malicious creation and distribution of deepfake videos should be regarded as harmful content.

“The release of content like this could try to influence the outcome of elections and undermine people’s public reputation,” it warns. “Social media platforms should have clear policies in place for the removal of deepfakes. In the UK, the Government should include action against deepfakes as part of the duty of care social media companies should exercise in the interests of their users, as set out in the Online Harms White Paper.”

“Social media firms need to take action against known deepfake films, particularly when they have been designed to distort the appearance of people in an attempt to maliciously damage their public reputation, as was seen with the recent film of the Speaker of the US House of Representatives, Nancy Pelosi,” adds Collins.

Read more: https://techcrunch.com/2019/09/12/loot-boxes-in-games-are-gambling-and-should-be-banned-for-kids-say-uk-mps/

By the end of 2019, the global gaming market is estimated to be worth $152 billion, with 45% of that, $68.5 billion, coming directly from mobile games. With this tremendous growth (10.2% YoY to be precise) has come a flurry of investments and acquisitions, everyone wanting a cut of the pie. In fact, over the last 18 months, the global gaming industry has seen $9.6 billion in investments and if investments continue at this current pace, the amount of investment generated in 2018-19 will be higher than the eight previous years combined.

What’s interesting is why everyone is talking about games, and who in the market is responding to this — and how.

The gaming phenomenon

Today, mobile games account for 33% of all app downloads, 74% of consumer spend and 10% of all time spent in-app. It’s predicted that in 2019, 2.4 billion people will play mobile games around the world — that’s almost one-third of the global population. In fact, 50% of mobile app users play games, making this app category as popular as music apps like Spotify and Apple Music, and second only to social media and communications apps in terms of time spent.

In the U.S., time spent on mobile devices has also officially outpaced that of television — with users spending eight more minutes per day on their mobile devices. By 2021, this number is predicted to increase to more than 30 minutes. Apps are the new prime time, and games have grabbed the lion’s share.

Accessibility is the highest it’s ever been as barriers to entry are virtually non-existent. From casual games to the recent rise of the wildly popular hyper-casual genre of games that are quick to download, easy to play and lend themselves to being played in short sessions throughout the day, games are played by almost every demographic stratum of society. Today, the average age of a mobile gamer is 36.3 (compared with 27.7 in 2014), the gender split is 51% female, 49% male, and one-third of all gamers are between the ages of 36-50 — a far cry from the traditional stereotype of a “gamer.”

With these demographic, geographic and consumption sea-changes in the mobile ecosystem and entertainment landscape, it’s no surprise that the game space is getting increased attention and investment, not just from within the industry, but more recently from traditional financial markets and even governments. Let’s look at how the markets have responded to the rise of gaming.

Image courtesy of David Maung/Bloomberg via Getty Images

Games on games

The first substantial investments in mobile gaming came from those who already had a stake in the industry. Tencent invested $90 million in Pocket Gems and$126 million in Glu Mobile (for a 14.6% stake), gaming powerhouse Supercell invested $5 million in mobile game studio Redemption Games, Boom Fantasy raised $2M million from ESPN and the MLB and Gamelynx raised $1.2 million from several investors — one of which was Riot Games. Most recently, Ubisoft acquired a 70% stake in Green Panda Games to bolster its foot in the hyper-casual gaming market.

Additionally, bigger gaming studios began to acquire smaller ones. Zynga bought Gram Games, Ubisoft acquired Ketchapp, Niantic purchased Seismic Games and Tencent bought Supercell (as well as a 40% stake in Epic Games). And the list goes on.

Wall Street wakes up

Beyond the flurry of investments and acquisitions from within the game industry, games are also generating huge amounts of revenue. Since launch, Pokémon GO has generated $2.3 billion in revenue and Fortnite has amassed some 250 million players. This is catching the attention of more traditional financial institutions, like private equity firms and VCs, which are now looking at a variety of investment options in gaming — not just of gaming studios, but all those who have a stake in or support the industry.

In May 2018, hyper-casual mobile gaming studio Voodoo announced a $200 million investment from Goldman Sachs’ private equity investment arm. For the first time ever, a mobile gaming studio attracted the attention of a venerable old financial institution. The explosion of the hyper-casual genre and the scale its titles are capable of achieving, together with the intensely iterative, data-driven business model afforded by the low production costs of games like this, were catching the attention of investors outside of the gaming world, looking for the next big growth opportunity.

The trend continued. In July 2018, private equity firm KKR bought a $400 million minority stake in AppLovin and now, exactly one year later, Blackstone announced their plan to acquire mobile ad-network Vungle for a reported $750 million. Not only is money going into gaming studios, but investments are being made into companies whose technology supports the mobile gaming space. Traditional investors are finally taking notice of the mobile gaming ecosystem as a whole and the explosive growth it has produced in recent years. This year alone mobile games are expected to generate $55 billion in revenue, so this new wave of investment interest should really come as no surprise.

A woman holds up her cell phone as she plays the Pokemon GO game in Lafayette Park in front of the White House in Washington, DC, July 12, 2016. (Photo: JIM WATSON/AFP/Getty Images)

Government intervention

Most recently, governments are realizing the potential and reach of the gaming industry and making their own investment moves. We’re seeing governments establish funds that support local gaming businesses — providing incentives for gaming studios to develop and retain their creatives, technology and employees locally — as well as programs that aim to attract foreign talent.

As uncertainty looms in England surrounding Brexit, France has jumped on the opportunity with “Join the Game.” They’re painting France as an international hub that is already home to many successful gaming studios, and they’re offering tax breaks and plenty of funding options — for everything from R&D to the production of community events. Their website even has an entire page dedicated to “getting settled in France,” in English, with a step-by-step guide on how game developers should prepare for their arrival.

The U.K. Department for International Trade used this year’s Game Developers Conference as a backdrop for the promotion of their games fund — calling the U.K. “one of the most flourishing game developing ecosystems in the world.” The U.K. Games Fund allows for both local and foreign-owned gaming companies with a presence in the U.K. to apply for tax breaks. And ever since France announced their fund, more and more people have begun encouraging the British government to expand their program, saying that the U.K. gaming ecosystem should be “retained and enhanced.” But, not only does the government take gaming seriously, the Queen does as well. In 2008, David Darling, the CEO of hyper-casual game studio Kwalee, was made a Commander of the Order of the British Empire (CBE) for his services to the games industry. CBE is the third-highest honor the Queen can bestow on a British citizen.

Over in Germany, and the government has allocated €50 million of its 2019 budget for the creation of a games fund. In Sweden, the Sweden Game Arena is a public-private partnership that helps students develop games using government-funded offices and equipment. It also links students and startups with established companies and investors. While these numbers dwarf the investment of more commercial or financial players, the sudden uptick in interest governments are paying to the game space indicate just how exciting and lucrative gaming has become.

Support is coming from all levels

The evolution of investment in the gaming space is indicative of the stratospheric growth, massive revenue, strong user engagement and extensive demographic and geographic reach of mobile gaming. With the global games industry projected to be worth a quarter of a trillion dollars by 2023, it comes as no surprise that the diverse players globally have finally realized its true potential and have embraced the gaming ecosystem as a whole.

Read more: https://techcrunch.com/2019/08/22/mobile-gaming-mints-money/

The UK government has rejected a parliamentary committee’s call for a levy on social media firms to fund digital literacy lessons to combat the impact of disinformation online.

The recommendation of a levy on social media platforms was made by the Digital, Culture, Media and Sport committee three months ago, in a preliminary report following a multi-month investigation into the impact of so-called ‘fake news’ on democratic processes.

Though it has suggested the terms ‘misinformation’ and ‘disinformation’ be used instead, to better pin down exact types of problematic inauthentic content — and on that at least the government agrees. But just not on very much else. At least not yet.

Among around 50 policy suggestions in the interim report — which the committee put out quickly exactly to call for “urgent action” to ‘defend democracy’ — it urged the government to put forward proposals for an education levy on social media.

But in its response, released by the committee today, the government writes that it is “continuing to build the evidence base on a social media levy to inform our approach in this area”.

“We are aware that companies and charities are undertaking a wide range of work to tackle online harms and would want to ensure we do not negatively impact existing work,” it adds, suggesting it’s most keen not to be accused of making a tricky problem worse.

Earlier this year the government did announce plans to set up a dedicated national security unit to combat state-led disinformation campaigns, with the unit expected to monitor social media platforms to support faster debunking of online fakes — by being able to react more quickly to co-ordinated interference efforts by foreign states.

But going a step further and requiring social media platforms themselves to pay a levy to fund domestic education programs — to arm citizens with critical thinking capabilities so people can more intelligently parse content being algorithmically pushed at them — is not, apparently, forming part of government’s current thinking.

Though it is not taking the idea of some form of future social media tax off the table entirely, as it continues seeking ways to make big tech pay a fairer share of earnings into the public purse, also noting in its response: “We will be considering any levy in the context of existing work being led by HM Treasury in relation to corporate tax and the digital economy.”

As a whole, the government’s response to the DCMS committee’s laundry list of policy recommendations around the democratic risks of online disinformation can be summed up in a word as ‘cautious’ — with only three of the report’s forty-two recommendations being accepted outright, as the committee tells it, and four fully rejected.

Most of the rest are being filed under ‘come back later — we’re still looking into it’.

So if you take the view that ‘fake news’ online has already had a tangible and worrying impact on democratic debate the government’s response will come across as underwhelming and lacking in critical urgency. (Though it’s hardly alone on that front.)

The committee has reacted with disappointment — with chair Damian Collins dubbing the government response “disappointing and a missed opportunity”, and also accusing ministers of hiding behind ‘ongoing investigations’ to avoid commenting on the committee’s call that the UK’s National Crime Agency urgently carry out its own investigation into “allegations involving a number of companies”.

Earlier this month Collins also called for the Met Police to explain why they had not opened an investigation into Brexit-related campaign spending breaches.

It has also this month emerged that the force will not examine claims of Russian meddling in the referendum.

Meanwhile the political circus and business uncertainty triggered by the Brexit vote goes on.

Holding pattern

The bulk of the government’s response to the DCMS interim report entails flagging a number of existing and/or ongoing consultations and reviews — such as the ‘Protecting the Debate: Intimidating, Influence and Information‘ consultation, which it launched this summer.

But by saying it’s continuing to gather evidence on a number of fronts the government is also saying it does not feel it’s necessary to rush through any regulatory responses to technology-accelerated, socially divisive/politically sensitive viral nonsense — claiming also that it hasn’t seen any evidence that malicious misinformation has been able to skew genuine democratic debate on the domestic front.

It’ll be music to Facebook’s ears given the awkward scrutiny the company has faced from lawmakers at home and, indeed, elsewhere in Europe — in the wake of a major data misuse scandal with a deeply political angle.

The government also points multiple times to a forthcoming oversight body which is in the process of being established — aka the Centre for Data Ethics and Innovation — saying it expects this to grapple with a number of the issues of concern raised by the committee, such as ad transparency and targeting; and to work towards agreeing best practices in areas such as “targeting, fairness, transparency and liability around the use of algorithms and data-driven technologies”.

Identifying “potential new regulations” is another stated role for the future body. Though given it’s not yet actively grappling with any of these issues the UK’s democratically concerned citizens are simply being told to wait.

“The government recognises that as technological advancements are made, and the use of data and AI becomes more complex, our existing governance frameworks may need to be strengthened and updated. That is why we are setting up the Centre,” the government writes, still apparently questioning whether legislative updates are needed — this in a response to the committee’s call, informed by its close questioning of tech firms and data experts, for an oversight body to be able to audit “non-financial” aspects of technology companies (including security mechanism and algorithms) to “ensure they are operating responsibly”.

“As set out in the recent consultation on the Centre, we expect it to look closely at issues around the use of algorithms, such as fairness, transparency, and targeting,” the government continues, noting that details of the body’s initial work program will be published in the fall — when it says it will also put out its response to the aforementioned consultation.

It does not specify when the ethics body will be in any kind of position to hit this shifty ground running. So again there’s zero sense the government intends to act at a pace commensurate with the fast-changing technologies in question.

Then, where the committee’s recommendations touch on the work of existing UK oversight bodies, such as Competition and Markets Authority, the ICO data watchdog, the Electoral Commission and the National Crime Agency, the government dodges specific concerns by suggesting it’s not appropriate for it to comment “on independent bodies or ongoing investigations”.

Also notable: It continues to reject entirely the idea that Russian-backed disinformation campaigns have had any impact on domestic democratic processes at all — despite public remarks by prime minister Theresa May  last year generally attacking Putin for weaponizing disinformation for election interference purposes.

Instead it writes:

We want to reiterate, however, that the Government has not seen evidence of successful use of disinformation by foreign actors, including Russia, to influence UK democratic processes. But we are not being complacent and the Government is actively engaging with partners to develop robust policies to tackle this issue.

Its response on this point also makes no reference of the extensive use of social media platforms to run political ads targeting the 2016 Brexit referendum.

Nor does it make any note of the historic lack of transparency of such ad platforms. Which means that it’s simply not possible to determine where all the ad money came from to fund digital campaigning on domestic issues — with Facebook only just launching a public repository of who is paying for political ads and badging them as such in the UK, for example.

The elephant in the room is of course that ‘lack of evidence’ is not necessarily evidence of a lack of success, especially when it’s so hard to extract data from opaque adtech platforms in the first place.

Moreover, just this week fresh concerns have been raised about how platforms like Facebook are still enabling dark ads to target political messages at citizens — without it being transparently clear who is actually behind and paying for such campaigns…

New ‘Dark Ads’ pro-Brexit Facebook campaign may have reached over 10M people, say researchers

In turn triggering calls from opposition MPs for updates to UK election law…

Yet the government, busily embroiled as it still is with trying to deliver some kind of Brexit outcome, is seemingly unconcerned by all this unregulated, background ongoing political advertising.

It also directly brushes off the committee’s call for it to state how many investigations are currently being carried out into Russian interference in UK politics, saying only that it has taken steps to ensure there is a “coordinated structure across all relevant UK authorities to defend against hostile foreign interference in British politics, whether from Russia or any other State”, before reiterating: “There has, however, been no evidence to date of any successful foreign interference.”

This summer the Electoral Commission found that the official Vote Leave campaign in the UK’s in/out EU referendum had broken campaign spending rules — with social media platforms being repurposed as the unregulated playing field where election law could be diddled at such scale. That much is clear.

The DCMS committee had backed the Commission’s call for digital imprint requirements for electronic campaigns to level the playing field between digital and print ads.

However the government has failed to back even that pretty uncontroversial call, merely pointing again to a public consultation (which ends today) on proposed changes to electoral law. So it’s yet more wait and see.

The committee is also disappointed about the lack of government response to its call for the Commission to establish a code for advertising through social media during election periods; and its recommendation that “Facebook and other platforms take responsibility for the way their platforms are used” — noting also the government made “no response to Facebook’s failure to respond adequately to the Committee’s inquiry and Mark Zuckerberg’s reluctance to appear as a witness“. (A reluctance that really enraged the committee.)

In a statement on the government’s response, committee chair Damian Collins writes: “The government’s response to our interim report on disinformation and ‘fake news’ is disappointing and a missed opportunity. It uses other ongoing investigations to further delay desperately needed announcements on the ongoing issues of harmful and misleading content being spread through social media.

“We need to see a more coordinated approach across government to combat campaigns of disinformation being organised by Russian agencies seeking to disrupt and undermine our democracy. The government’s response gives us no real indication of what action is being taken on this important issue.”

Collins finds one slender crumb of comfort, though, that the government might have some appetite to rule big tech.

After the committee had called for government to “demonstrate how seriously it takes Facebook’s apparent collusion in spreading disinformation in Burma, at the earliest opportunity”, the government writes that it: “has made it clear to Facebook, and other social media companies, that they must do more to remove illegal and harmful content”; and noting also that its forthcoming Online Harms White Paper will include “a range of policies to tackle harmful content”.

“We welcome though the strong words from the Government in its demand for action by Facebook to tackle the hate speech that has contributed to the ethnic cleansing of the Rohingya in Burma,” notes Collins, adding: “We will be looking for the government to make progress on these and other areas in response to our final report which will be published in December.

“We will also be raising these issues with the Secretary of State for DCMS, Jeremy Wright, when he gives evidence to the Committee on Wednesday this week.”

(Wright being the new minister in charge of the UK’s digital brief, after Matt Hancock moved over to health.)

We’ve reached out to Facebook for comment on the government’s call for a more robust approach to illegal hate speech. Update: A company spokesperson has now emailed the following statement: “The Committee has raised important issues and we’re committed to working with Government to make the UK the safest place to be online. Transparency around political advertising is good for democracy, and good for the electoral process and we’re pleased the Government welcomed our recent new tools to ensure that political ads on Facebook are open for public scrutiny. We also share the Committee’s concern to keep harmful content off Facebook and have doubled the number of people working on safety and security to 20,000 globally.” 

Last week the company announced it had hired former UK deputy prime minister, Nick Clegg, to be its new head of global policy and comms — apparently signalling a willingness to pay a bit more attention to European regulators.

Read more: https://techcrunch.com/2018/10/22/fake-news-threat-to-democracy-gets-back-burner-response-from-uk-govt/

Swedish telehealth startup Kry, which bagged a $66M Series B in June for market expansion, is executing on that plan — announcing today it will launch into the French market on September 15.

This will be the fourth market for the 2014 founded European startup, after its home market of Sweden, along with Norway and Spain. When we spoke to Kry in June it also said it was eyeing a UK launch, and it says now the country is “coming up next” on its launch map.

Kry’s boast for its service is it lets patients ‘see’ a healthcare professional within 15 minutes — i.e. via a remote video consultation on their smartphone or tablet. It recruits doctors locally, in each market where it operates.

The French launch introduces a new brand name for the service, which will be called Livi in the market.

Livi will also be Kry’s brand for all markets outside the Nordics (derived from the Swedish word for ‘life’ — which is ‘liv’).

European state-funded healthcare services vary by country but in France Kry says the government is implementing a national system for public reimbursement of digital healthcare consultations via video — “in light of unequal access, increasing costs and over-usage of emergency services”.

So it’s evidently aiming for Livi to tap into that public money pot.

“I am very excited about bringing our service to French patients,” said Kry CEO and co-founder Johannes Schildt in a statement. “Our vision is great healthcare for everyone, regardless of who you are or where you live. Using digitalization we will fast forward the future of healthcare, making it patient focused, proactive and economically sustainable. The fact that France is opening up for digital healthcare on a national level should be an inspiration to the rest of Europe.”

Over in the UK, the new minister responsible for health, Matt Hancock — who was previously in charge of digital matters — has made increasing the National Health Service’s use of technology one of his key priorities, announcing yesterday a further £200M to plough into upgrading NHS IT systems.

Which will also, presumably, be music to health app makers’ ears.

Kry says its telehealth service has now generated more than half a million patient meetings, across its existing markets, saying it grew 740% in 2017 — which it claims makes it the largest digital healthcare provider in Europe.

In its home market of Sweden it also says it accounts for more than 3% of all primary care doctor visits.

While in March this year it added an online psychology service to its offering, and says it’s now the largest provider of cognitive behavioral therapy treatments in Sweden.

Investors in the digital health business include Index Ventures, Accel, Creandum, and Project A.

Read more: https://techcrunch.com/2018/09/07/kry-expands-its-telehealth-service-to-france-under-new-brand-livi/

Glastonbury is not even properly under way and already the mud is everywhere. With traffic also a problem, police warned festivalgoers to delay travel to the site

Read more: https://www.theguardian.com/music/gallery/2016/jun/22/mud-at-glastonbury-festival-in-pictures